Definition of engineering ‘future’
The concept of future engineer is part of the DFR-Engineering model. Future.Engineer is condensing large amounts of technologic advances into practical architectures. Their voted architectures will be transferred to reality.Engineer for implementation. Future.Engineer is a virtual engineering position, managing and developing scenarios as well as discrete models with purpose-specific integration of new and cutting edge research.
The Progenitor – Progressor – Persistor – Claims Model
A re-implementation of the patent, economization and licensing concept (entirely) and its bureaucracy. This version is on basis of a dynamic framework between P-models which are ordered by a supersystem / topsystem C. We assume 3 models that represent subsystem of any complex system but which are fundamentally different. In case of non-trivial hierarchies, models can be identical or the P³ of any P³C system can be a meta-model itself consisting of any subsystems. Any P³C system description can use categories P¹, P², P³ and one instance of complex content managament named C. C is at all times a system itself and context dependent can render as (deform into) operator, functor, iteration- or recursion-transmitter. In case of a first iteration (such as this explanation) one might think of a placeholder for C. In place of C we can load any plugin that has compatible parameter management (data-type compatibility). We can set a default value on numerical side as ‘solved’ and on conceptual side as ‘clear’. If we have a first iteration of topsystems, we can spawn actual claims. These are conceptual claims that something is not clear or not solved but a system with specifications χi can generate a claim to pose a minimum contribution to the relations and connections within the system.
Within the three dimensional P-P-P system integrated through a management system with any management strategies C we assume the formalization of a any complex problem type as a tension of scalars / a tensor model / any CSP (constraint satisfaction problem) and their derivates of computed or computing dynamic problem solvers.
For any strategy in C we want a measure for its external impact or potential relation and how their scientific model translates to correct descriptions and approximations. For the specific case of a 4-dimensional information consisting of [df(P)=3 and an Algebra resulting from generic iterations of C over the P-relation] we create the abstraction of a masure as flops – being any kind of relation between different scales of complexity. Within xd4 we exactly introduce the context intense complexity scale generated by coordinated synchronizing logical correct and logical complete solution space distributions [and their collection as trace for empirical self-reference capability]. We call such property cosynchro.
*If required a system/controller/discussion/party/political statement can be generated representing the current set of 4d information. We manage activation of such systems through a generic push-pull vote system. If the (civilizatory management system generated) results indicate priority or preference or a fundamental production influence, votes can be escalated (as in IT security). Complex systems gain the inherent property to call for complexity resolution in case the clusters of their architecture has become too dense. The time-critical nature of system architectures can be seen in the current and ongoing risk of war-like situations gobally. For xd4 we use a higher order reduction approach to shortcut all computations of lower level complex system design.
Appendix for future.engineer page
Push: Actors (alive agents) can formulate and distribute push votes in case they want to register a progression model or information not contained in the current matrix model.
Pull: A system/politics/sensors domain generates a request to get specified / defined / resolved by computation/manegement – e.g. by population vote or by referencing any set of suited actors.
Actors: We use Actors as model for agents beyond the economic and 2-d language (dual logic constraint alignment-loops). Actors are agents with complex properties such as being alive, representing a living being, being a system themselve or being a complex computatory progress referencing itself towards a convergence or loop-discontinuation.
Matrix.Vote bundles all political models as styles of politics (hyperplanes in systems with local reference of systems with other parameters, time index, computation progression measures and their impact-dimension correlate). Politics is hence a concept with common origin in individual, observation and any type of mediation. As physical default mediation one can set the laws of thermodynamics governing chemical and complex molecular interaction. For iterations we describe mediation as a type of harmonization of complex excitation generations. Generations can be multicellular computation, ionized endo- or exothermal reactions and any other correlation type specified by clear ordering system according to value (charge), position (time), complexity (momentum) or C-spin. (any math not contained by current model. We can specify our model of analysis as any P³C system undergoing entropy-inheriting cognitive systems analysis. The complex phase space dynamics which would be required by 2-d computation will be outdated by any self-referential C model about a 2-d computation. We reduce introduction to a notion of interactions in hyper phase-spaces with hyperheuristic C theories about any category theorie of value, value propagation and strategy based decision making according to open selection space of algorithmic solutions.
Progenitor are systems that are conceptually efficient. They are characterized by their consistency across time and observer – they represent the historical aspect of patents.
Progressors are systems that are algorithmically efficient. Any consistent progressor can pose obvious advances of any top system, a progenitor or any other model. However they pose danger of monoization – the convergence of solutions to limited solution spaces or with destructive dependency build up.
Persistors are systems that are transcompilational efficient. They are systems that compile into specific programs or ongoing executed programs (runs) of programs. Persistors can be visualized as the magnetic field emerging around eletronic current systems – the current ongoing live energy-information-entangled propagation of life through any 4D math. And the other way around.
Claims are a registry system to manage claims on virtual, intellectual and physical property. They provide a registrant-specific representation of their claim and allow community, investor or preference analysis of proposals. Claims have registries according to the type of registrant: A system should not be able to generate more claims then it can (attempt to) validate. Also if an individual makes a claim their voice must be escalated (over-represented) weighted by community and human culture.
Pertubation: The high frequency flux of top systems (pertubation.streams) is reduced in their magnitude of parallel computations by rooting them for this model down to the compiler level. We exclude pertubations that pose a large set of theory formlization and precondition-definitions. We split pertubation (error and higher order or indirect effect build up in complex systems) into a problem-persistor (a set or specification of problem/s) or into non-optimal progressor claims.
xd4 proposes a unified approach to bound community activity and human culture concept to a civilizatory picture of the future. Consisting of actual complex management systems, high standards of reliability, efficiency and adequateness. This implies any attempt of producing historic trace about the process and progress of humans to form meta-national cooperation-concepts.
The concept of infrastructure for example foregoes any more advanced concept of synchronizing subarchitectures (infrastructure elements such as healthcare, logistics, emergency support, education, computation) through architectures (such as nations, companies, physical reality, circuit based electronics). As we have a numerous range of such architectures proposals without a common ground of system gauge, we have a terrible gobal efficiency rating. My attempt to rate and measure system capacity might not be the best, but it provides a solid explanation why the world was terrible and not civilized in many areas of earth and a prominent claim that this can be changed long-lasting by humanity until 2028. For this statement, xd4 is the version 1 representation. Given by author and published at 2028.world end of 2020.
future.engineer the current future.engineer page is from an older model which xd4 is based on (time stamp xeo/mwd). Please refer to engineer-model page for their explanation.