(links / categories to content will be continually updated)
1. Multi-domain Strategy
Domains and stratgegy
Strategies that anticipate complex and dynamic goal spaces can be considered intelligent. We investigate strategy design from meta-model perspective which will give a foundational multi-domain strategy theory. Based on these principles we derive xd4 which is a peacekeeping strategy that coordinates efforts and observations across multiple domains and dynamics.
Cognition and neuromorphic architectures
Cognitive science and neuromorphic coding provide the basics for neurodynamic theory and research. Consciousness is a quantized resonance effect in complex synchronizing biomorphic computation systems (such as animals). The theoretic perspective of conscious strategy formation is grasped unter terminus ‘anthropocomputation’ while the cellular and hardware aspects fall under neurodynamics.
Exa-scale architecturization and exacomputation design
While most systems currently present on earth are designed from anthropocentric modelling perspective, exa-scale architectures look at concepts first and align their proportions to given capacities. For our exa-architecture terminus we base our work on scale-invariant system designs that will provide optimized expansion capabilities and also good estimates for requirements of their realization.
CliYuGa – humanities voice and how to approach 4-dimensional language theory
The terminus meta language has been incorrectly established in the philosophical and linguistic community and we must hence fall back on the prefix ‘hyper’ for our artifical language development. We are developing CliYuGa which is a compound hyper language consisting of three artificial languages itself. From the design and development of the CliYuGa, we derive a top-system which will be a true hyper-language. We name this language Quoeto and it has a four-dimensional grammar. We postulate that Quoeto is the first (theory of a) language that enables and communicates collective intelligence.
Foundations of anthropocomputation is derived from the theory and frameworks of hyper-language and neurodynamics
The terminus anthropocomputation is a top-theory for cognition and computation theories. We want to frame awareness and appreciation of biologic intelligence (and life) and how its continuity in the face of artificial intelligence (and cybernetic systems) poses both a challenge and an opportunity. We identify contemporary AI as uninformed algorithmic computation and claim that the assignment of the property ‘intelligence’ is groundless and moreover dangerous. As these algorithms have no scale nor self-relation their performance appears intelligent which leads users to fall into dangerous misconceptions about the implied (apparent lack of) responsibilities. With research and work on anthropocomputation (ATCT) we want to build a foundation how to counter information-free automation computation (AI), how to approach higher order intelligence (SI) and how to maintain biologic naturalness and ecologic- and moral awareness in the face of contemporary hardware industry and exa-scale computation. The current research subject of ATCT is xd4 in its interpretation as hyper-architecture.
Gamification lacked a consistent description and definition as a theory which motivated the work on QPL
My work on gamification started in the setting of a bachelor thesis for cognitive science. In 2018 there was no clear definition and description what gamification is, how it is applied and to what areas and disciplines it connects and relates. Since then we use a framework which accounts for this issue and which we hope to publish either as thesis or literature. We developed QPL (Quest Player Level) as a generic gamification system. We will provide a definition of gamification that makes clear its role and importance for the 21st century as an interaction design discipline. Afterwards we outline TIDE, a contextualizing software architecture of UX and UI. The design and functionality of TIDE will latch into building of GliYuGe as a primal concept transducer. We work on three primal gamification systems: Dream, Alien and xd while the latter contains several life-centered gamification models.
We want to motivate and propose a large set of projects, concepts, startups and ideas that can foster a better future for all involved parties.
Most ideas proposed on thinkularity have a direct relationship to xd4 and hence a specific purpose within a multi-domain peacekeeping strategy. All ideas may be seen as requests to cooperate on them or requests for information in case there are systems with identical properties with convergence intentions (the prioritization of common good over maintenance of particular instances). Any cooperation with thinkularity and its domains or co-domains has to follow ULEF principles, the most generic and conscious formulation of human and life rights as well as behavioral and ethical self-understanding of humanity as a community of diversity. Given acceptance thereof, one may treat my ideas as active requests for cooperative development, decentralized realization and unification of efforts.
A clear distinction between concept, system and project is often not meaningful as they transition into each other. We use a dynamic system language (ini) to account for this ambiguity.
A well developed idea which has been formalized is identical to a concept. An elaborate or complex concept will easily rightfully qualify as a system. An idea might fixate a certain aspect of reality or a change of such. In the former case it might remain a conceptual entity while the latter case often makes the idea into a project. Any intentional causal progression towards a goal state might be denoted a project. As we develop and provide autonomous modelling theories and scientific disciplines we attribute the term system only to those concepts that can or will implicitly overarch a number of other concepts (models). In such case these concepts or projects might be casted as subsystems in the respective context.
0. Operations of thinkularity
Thinkularity is neither an institution nor a corporation but a research hub which is rooted on the legal representation of a private entity
As I release all creative and formal work under CC-BY-NC, there will be no income from release of music, art or literature for me. As such I hope that my interspersed notions for the need of a funding will be tolerated, and they will only remain until such time as a long term solution to enable my work in full time on this domain could be found/established.
0.b Update of thinkularity
There are several references at https://thinkularity.com/source-files and some references on https://interlink.life/entwicklung for properties of the interface (and the frontend of the interfacer) and for the multiplex router at https://boot.science/architektur some anecdotes and updates along http://alien.design/uplink and the set of entities we consider sufficient for a world saving activity will be actualized at https://2028.world/save towards end of august.
I work to associate with https://totalism.org and must excuse that my systems are not yet fully open (admin overhead) and hope to disperse impressions which I tend to produce by co-operating. (depending on individual entry node to my systems/domains or possible preconception/framing, most common are attribution of diverse types of cognitive disease. One might check my biography for background info and can request medical documents if necessary. Claims on my domains about an authorship (I/We/xeo..) ‘being’ or ‘becoming’ X or ‘holding’ positions X are mostly made from the perspective of the domain/-system and do not refer to a current self (original author). The domain’s operator should very often not be an individual nor myself but teams/taskforces, professional entities or organisations from the respective discipline. As I lack ability to associate quicker, there is some risk to be misunderstood which is a necessary condition for a high-impact system – optimization (early disruption of success nodes for re-iteration)) (as duplex with the function of loop-invariant nominators i.e. intelligent context-sensitive loop-breakers).